This is the first independent essay, which is not so good, from my TOEFL intensive course. I wrote 337 words in this work.
A question of this essay comes from ETS-Information Bulletin for CBT. I am not sure that I can reproduce it, so I do not put it on my blog. Sorry for that.
Games for Children and Adults
There are many kinds of games humans have invented. Some are specifically for kids while the others are for adults. Regardless of players' age, I myself believe that games serve two essentials advantages to both the teenager and the grown-up.
First, games improve players' mind without a condition of their age. Games require a player to think actively. An example of games is SUDUKU invented in Japan where its population has the highest average IQ in the world. In this game, a player is provided with a 9x9 table and some initial numbers. In order to complete the game, the table must be filled out with unrepeated numbers in every row and column. Consequently, playing this game develops logical thinking since filling one number requires a lot of logical choice elimination. Beside the left side brain as discussed, the right side is also developed by playing such games as jigsaw puzzle. Collecting pieces of jigsaw, a player practices their imagination since mapping a small piece to the original image requires on-the-fly image construction. The aforementioned games are playable for both children and adults.
Furthermore, games, especially multi-player games, are good recreation for children as well as adults. This pastime leads to relax and socialization. For instance, playing crossword requiring many players to line up words from obtained symbols against competitors, people meet and chat to one another while they are playing. Thus, they relax and, at the same time, gaps between players reduce. Additionally, teamwork games such as paint ball, where two teams fight against each other in a simulated battle field, not only enhances cooperation skill but also improves health and stamina. Moreover, they also learn to be good winners and losers. As we can see, both multi-player games are appropriate for everyone.
Indeed, everyone with different ages can enjoy similar benefits from games. Variety of advantages range from mentality, physicality, and also socialization for everyone including kids, children, and adults. Therefore, I cannot find any reason to contradict this fact.


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